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This is a personal arch viz scene that I created using Unreal Engine 4, Maya, Substance Painter, and Substance Designer. I was inspired to create this scene after seeing photos of the Le Splendid Hotel that was designed by BAL architecture firm. I used the pictures as a reference and decided to focus on material creation and lighting. I created a custom master material that allows vertex painting of up to 3 different materials and generates procedural rain drips and water drops depending on the model’s normal direction. I experimented with Unreal Engine 4’s Ray Traced Reflections and lighting and created a cinematic of the scene using Sequencer.