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These works are from a variety of professional arch-viz projects I have completed for various clients. All these works were created using Revit, Maya, 3DS Max, Substance Painter, Substance Designer, and rendered in Unreal Engine 4. I created all aspects of these renders including 3D modeling, texturing, material creation, lighting, and scripting interactivity in with Blueprints inside Unreal Engine 4. Every one of these scenes run in real-time and can be interacted with either on-screen or in Virtual Reality.